So I know it's been quite a while since my promised "Monday updates" but for a small period of time my brain turned into a liquid and dripped out of my ears. I forgot I had a blog to maintain and fled into the woods to live with the wolves for a period of time. Now that I'm back I can get on those updates.
League of Legends is a free to play widespread and successful title but for those that aren't aware it is a MoBA styled game. MoBA standing for Multiplayer online Battle Arena, made popular by the Warcraft 3 mod Defense of the Ancients (DoTA). Right now there are several games of the same genre on the scene now, but by large League of Legends seems to be the most successful of which.
I'm going to be straight with you. MoBA games are not easy to jump into, and for the first month of solid playtime with this game, before I even found a champion that I liked, I could do a total of one thing. That was to get my ass handed to me on a silver platter, by computer controlled players no less. There is no easing into a game like League of Legends. It treats you like you're the fresh meat on the prison block, and every gang member is excited to have a new turn on the communal bitch.
You control a solitary champion (free champions are offered in a random line up week to week) and your goal is to push down one of several lanes with your team mates. Aiding your small computer controlled mobs to travel down each lane and thus offer you some protection against the part way turrets on the opposing side while at the same time preventing enemy champions from doing the same. Once you manage to break down all the turrets along one or several lanes leading up into the enemy base, you have to destroy their 'Nexus' or HQ to win.
The basic goal of the game is really quite simple, but there are mountains of complexity added when you find that each individual champion out of some 80+ to choose from have their own unique abilities, passive powers, and play styles. Made even more complex by how each of these play styles and powers interact with both the opponents you face, and the team mate that you have decided to partner with. A fair portion of the learning curve is patience as you face a growing number of combatants and learn what each one of them, as well as you are capable of.
"Oh god the names...Who is? What...do?"
With so many champions and combinations to encounter one absolutely glaring issue that has come up is balance. As with many games League of Legends suffers from imbalances in champion skills as well as combinations. Now, I'm sure that Riot Games had every intention of making each champion they design as balanced as possible, but as the player is allowed to choose which items they wish to buy from a wide selection during each match. They have had some characters turn into absolute monsters on the field when they might have been intended for a support role. This seems to be even more of an issue with newer released champions as opposed to the older discounted champs.
"I am supporting you! It's a 'supporting' laser!"
Don't get me wrong, even with an unbalanced champion on the field, player skill will almost always come out on top. A good player who is intimately familiar with a champ that they play can sway the tide in a team fight or turn things around at the last moment from a defeat to a victory. As each match is a random match up using their matchmaking system, the game has endless re-playability so long as you don't mind having the snot pounded out of you while you learn.
All in all, the game is good. Really good. Good enough to keep me drudging through the horrible violent pixel rape to become half way mediocre at it and continue working on my skill now. If you haven't given this game a shot, or have only heard passing references of it. I fully suggest you go check it out, so long as you have a tolerance for losing and enough patience to practice.